What we know about

What we know about

Petit Ciel

Petit Ciel

Petit Ciel

Composer - Beatmaker

Music Producer

Creative Director

Art Director

Creative Designer

No one knows exactly when the project began. Some say it was a frequency captured by accident, drifting between two forgotten satellites. Others believe it was intentional  a signal sent from a region of the sky that doesnt exist on any map.
                     I DESIGN AND DEVELOP DIGITAL TOOLS WITH AN EMPHASIS ON CLARITY, PERFORMANCE, AND RESTRAINT. CURRENTLY WORKING ON PRODUCTS THAT VALUE LONG-TERM THINKING OVER QUICK WINS.
                I DESIGN AND DEVELOP DIGITAL TOOLS WITH AN EMPHASIS ON CLARITY, PERFORMANCE, AND RESTRAINT. CURRENTLY WORKING ON PRODUCTS THAT VALUE LONG-TERM THINKING OVER QUICK WINS.
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AVAILABLE FOR COLLABORATION
AVAILABLE FOR COLLABORATION
APPR
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I care about building products that are reliable, easy to use, and easy to maintain.

001
CLEAR COMMUNICATION
I KEEP THINGS SIMPLE AND DIRECT, SO EVERYONE KNOWS WHAT’S BEING BUILT, WHAT’S DONE, AND WHAT COMES NEXT.
002
CLEAN, MAINTAINABLE CODE
I BUILD WITH STRUCTURE IN MIND, SO THE PRODUCT STAYS EASY TO IMPROVE AND SCALE.
003
BUILT FOR REAL USE
I THINK BEYOND THE SCREEN AND FOCUS ON HOW THINGS BEHAVE IN REAL WORKFLOWS, REAL EDGE CASES, AND REAL PRODUCTS.
004
FAST, STEADY EXECUTION
I VALUE MOMENTUM, BUT NOT AT THE COST OF QUALITY. THE GOAL IS TO SHIP WORK THAT FEELS POLISHED AND DEPENDABLE.
APPR
O
A
C
H

I care about building products that are reliable, easy to use, and easy to maintain.

001
CLEAR COMMUNICATION
I KEEP THINGS SIMPLE AND DIRECT, SO EVERYONE KNOWS WHAT’S BEING BUILT, WHAT’S DONE, AND WHAT COMES NEXT.
002
CLEAN, MAINTAINABLE CODE
I BUILD WITH STRUCTURE IN MIND, SO THE PRODUCT STAYS EASY TO IMPROVE AND SCALE.
003
BUILT FOR REAL USE
I THINK BEYOND THE SCREEN AND FOCUS ON HOW THINGS BEHAVE IN REAL WORKFLOWS, REAL EDGE CASES, AND REAL PRODUCTS.
004
FAST, STEADY EXECUTION
I VALUE MOMENTUM, BUT NOT AT THE COST OF QUALITY. THE GOAL IS TO SHIP WORK THAT FEELS POLISHED AND DEPENDABLE.
APPR
O
A
C
H

I care about building products that are reliable, easy to use, and easy to maintain.

001
CLEAR COMMUNICATION
I KEEP THINGS SIMPLE AND DIRECT, SO EVERYONE KNOWS WHAT’S BEING BUILT, WHAT’S DONE, AND WHAT COMES NEXT.
002
CLEAN, MAINTAINABLE CODE
I BUILD WITH STRUCTURE IN MIND, SO THE PRODUCT STAYS EASY TO IMPROVE AND SCALE.
003
BUILT FOR REAL USE
I THINK BEYOND THE SCREEN AND FOCUS ON HOW THINGS BEHAVE IN REAL WORKFLOWS, REAL EDGE CASES, AND REAL PRODUCTS.
004
FAST, STEADY EXECUTION
I VALUE MOMENTUM, BUT NOT AT THE COST OF QUALITY. THE GOAL IS TO SHIP WORK THAT FEELS POLISHED AND DEPENDABLE.
S
E
RVICE
S
[HOW I HELP]

I take on a limited number of projects each year.

Mostly focused on building and improving digital products that need clarity, structure, and thoughtful execution.

001

PRODUCT ENGINEERING

Building reliable, scalable applications from idea to production. Focused on performance, structure, and long-term maintainability.

002

FRONTEND DEVELOPMENT

Clean, responsive interfaces built with attention to detail. Designed to feel fast, intuitive, and consistent across devices.

003

DESIGN COLLABORATION

Working closely with designers or founders to refine ideas into usable products.Bridging the gap between design and engineering.

004

SYSTEM & ARCHITECTURE

Structuring codebases and systems that can grow without becoming fragile.Making future changes easier, not harder.

HAVE A PROJECT?
S
E
RVICE
S
[HOW I HELP]

I take on a limited number of projects each year.

Mostly focused on building and improving digital products that need clarity, structure, and thoughtful execution.

001

PRODUCT ENGINEERING

Building reliable, scalable applications from idea to production. Focused on performance, structure, and long-term maintainability.

002

FRONTEND DEVELOPMENT

Clean, responsive interfaces built with attention to detail. Designed to feel fast, intuitive, and consistent across devices.

003

DESIGN COLLABORATION

Working closely with designers or founders to refine ideas into usable products.Bridging the gap between design and engineering.

004

SYSTEM & ARCHITECTURE

Structuring codebases and systems that can grow without becoming fragile.Making future changes easier, not harder.

HAVE A PROJECT?
S
E
RVICE
S
[HOW I HELP]

I take on a limited number of projects each year.

Mostly focused on building and improving digital products that need clarity, structure, and thoughtful execution.

001

PRODUCT ENGINEERING

Building reliable, scalable applications from idea to production. Focused on performance, structure, and long-term maintainability.

002

FRONTEND DEVELOPMENT

Clean, responsive interfaces built with attention to detail. Designed to feel fast, intuitive, and consistent across devices.

003

DESIGN COLLABORATION

Working closely with designers or founders to refine ideas into usable products.Bridging the gap between design and engineering.

004

SYSTEM & ARCHITECTURE

Structuring codebases and systems that can grow without becoming fragile.Making future changes easier, not harder.

HAVE A PROJECT?
A
BOU
T
-- {“HELLO WORLD”}
I'M
ERIC COLE
IM A SOFTWARE ENGINEER WORKING ACROSS PRODUCT DEVELOPMENT AND SYSTEMS DESIGN.
[PHILOSOPHY]

I ENJOY SIMPLIFYING COMPLEX IDEAS AND TURNING THEM INTO TOOLS PEOPLE CAN ACTUALLY USE.

My work sits somewhere between engineering and design — where structure matters just as much as experience.

CLIENTS [6]
A
BOU
T
-- {“HELLO WORLD”}
I'M
ERIC COLE
IM A SOFTWARE ENGINEER WORKING ACROSS PRODUCT DEVELOPMENT AND SYSTEMS DESIGN.
[PHILOSOPHY]

I ENJOY SIMPLIFYING COMPLEX IDEAS AND TURNING THEM INTO TOOLS PEOPLE CAN ACTUALLY USE.

My work sits somewhere between engineering and design — where structure matters just as much as experience.

CLIENTS [6]
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BUDGET (USD)*
[LET’S TALK]

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BUDGET (USD)*

© 2026 PetitCielRecords®. All rights reserved.

© 2026 PetitCielRecords®. All rights reserved.

© 2026 PetitCielRecords®. All rights reserved.